In June 1991 Sega released the Game Gear System, its first portable console. The Nintendo Game Boy had been a runaway success when it was released in 1989. Sega strove to make its portable system the more impressive of the two.

The Game Gear was basically a portable Master System with a lower resolution screen, but allowed for a larger color palette, and therefore potentially better-looking graphics. In addition, it could also produce stereo sound (through headphones) as opposed to the Master System's monaural output, although very few games made use of the stereo capabilities. Unlike the original Game Boy, the system was held in a "landscape" position, with the controls at the sides, making it less cramped to hold. One of the more famous and unusual peripherals for the Game Gear was the "TV Tuner Adapter", a device that plugged into the system's cartridge slot, and allowed one to watch TV on the Game Gear's screen. Other add-ons included a magnifying glass to compensate for the relatively small size of the Game Gear's screen, and a rechargeable battery pack.

sega game gearSega had taken a similar approach when developing the Sega Mega Drive, basing it on Sega's 16-bit arcade hardware. This enabled direct conversion of popular games. Likewise, because of the similarities between the Master System and the Game Gear, it was possible for Master System games to be written directly onto ROMs in Game Gear cartridges. Similarly, an adapter called the "Master Gear" allowed Master System cartridges to be plugged in and played on the Game Gear. The reverse (playing a Game Gear game on a Master System console) was impossible due to the Game Gear's aforementioned larger color palette.

Japanese commercial:

The original retail price of Game Gear was $149. Cartridges ranged from $24.99 to $29.99 each. They were molded black plastic with a rounded front for convenient removal. The original Game Gear pack-in title was Columns. It was similar to the Tetris cartridge that Nintendo had included when it launched the Game Boy. There were six software titles available at the time of the Game Gear's release.

The Sega Game Gear display is backlit allowing it to be played in dim lighting conditions. While this feature is not included on the Game Boy it does provide a disadvantage -- the Game Gear requires 6 AA batteries that only last up to six hours. The Nintendo Game Boy only requires 4 AA batteries and is capable of providing up to 35 hours of play.

In order to save players a fortune in battery costs, Sega released both an optional rechargeable battery pack that clipped to a player's belt and the Powerback, a rechargeable unit that fastens on to the back of the Game Gear console and allowed up to 8 hours of play.

Several peripherals were manufactured for the Game Gear system. The "Gear to Gear" cable linked two systems together to allow two players at once. The "Car Gear adapter" plugged into car cigarette lighters. "Super Wide Gear" was an accessory that magnified the Game Gear screen. The TV Tuner Unit converted the Game Gear Screen into a portable television set.

In Japan, Sega introduced Kids Gear. It was a repackaging of the Game Gear system in a different color case. Software advertised for Kids Gear focused more on children's game titles. Kids Gear was never released in the United States.

The Game Gear sold well for Sega but it did not become a phenomenon like Game Boy. In 1991 Sega sold over 500,000 units. In 1992 Sega sold 900,000 Game Gear consoles.

Nearly 200 games have been produced for the Sega Game Gear system and hird party developers for Game Gear include: Playmates Interactive (Earthworm Jim), T*HQ (Super Return of the Jedi), Viacom (Phantom 2040), Acclaim Entertainment (NBA Jam) and Williams (Mortal Kombat 3)

The best games for Game Gear include: Quest for the Shaven Yak Starring Ren & Stimpy, Dr. Robotniks Mean Bean Machine, NBA Jam, Crystal Warriors and Arena: Maze of Death. ~ Dave Beuscher, All Game Guide

Sega Game Gear value

What's it worth? Take a look at this Sega Game Gear price guide: sold listings for a value indication.

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